

Most of the time it feels like you’re glitching the game just being able to get on a ledge, with the animation not giving any indication that the game knows you’re in a precarious position (why doesn’t your character at least try to flatten themselves against the wall?!) and more than once I’ve fallen to my death because something that looked like a ledge – even the one I’m currently standing on – just turned out not to be one. This was mentioned in GameCentral’s review, but the jumping is very poor, considering how much you use it. One is in terms of the movement controls, which in Elden Ring are still very clunky and not really any different than Dark Souls. The open world is intrinsic to everything that happens in the game, where nothing has to happen unless you choose it, and distractions and secrets are hidden everywhere.Įlden Ring certainly gets the closest to replicating this feeling, with an amazingly well-designed game world with lots to see and find, but to me it doesn’t quite get up to Zelda’s standards in a few ways. Whereas Horizon could easily be a linear game, Breath Of The Wild never could be. You just earn money to buy better equipment, or find it in the field, and learn to get better at playing the game. You get more powerful as you go along in Breath of The Wild but not through levelling up and raising your stats. You won’t win, or probably even get within a mile of Hyrule Castle, but there’s nothing stopping you from trying. You can even go there and try and take him on straight away if you want. In Breath Of The Wild you’re not told to do anything other than defeat Ganon, and you know exactly where he is right from the beginning. However, the king of open world, in my opinion, remains Breath Of The Wild.

In Elden Ring you get only the vary vaguest of instructions of where to go and what to do (actually you get more than I expected!) and that is, despite what it might sound like, one of its best features. That may seem like an odd thing to praise but if Elden Ring’s success means anything it is not only that people are okay with hard games but that they are sick of hand-holding and acting like puppets in a game they’re supposed to be playing. There’s very little reason to explore and, most importantly, it’s almost impossible to not know where to go at all times. I can’t help but feel sorry for Guerrilla Games, because when Horizon Zero Dawn came out it was at exactly the same time as Zelda: Breath Of The Wild and now here’s its sequel coming out at the same time as Elden Ring, another Japanese made open world game that makes the Horizon games look amateurish and simplistic by comparison.Įven though I’ve stopped playing it in favour of Elden Ring, I’ve enjoyed Forbidden West for what it is, but its open world still feels empty and static. As I’m playing the game, I can’t help but compare it to other open world games and marvel at how vastly more interesting it is than any Ubisoft games and the recent Horizon Forbidden West.
